![]() Impact Railgun: A weapon that fires a high-range, powerful sniping bolt.Railgun: After a brief charge-up time, this gun fires a high-power beam of energy.Diamond Shotgun: A weapon that fires 4 "shards", which, though they disperse at first, similarly to a shotgun, converge soon after.It fires slowly and has significant recoil, but the projectile is quite large and powerful. Zaliska: A high-power pistol taken from the Hanged Man.Blunderbuss: A weapon that fires a burst of energy in a spray, dealing high damage at close range.Pistol: The Drifter's starting weapon, a simple pistol that can fire rapidly.They share a universal source of ammo, which cannot hold many "bullets" at once but can be quickly recharged by attacking enemies Guns: The Drifter has a wide variety of guns that he collected over the course of his journey.New Game+: A black cape that greatly lowers the Drifter's health and cannot be taken off.Pink: The Drifter recovers stamina faster.Purple: The Drifter's stamina is doubled.Though this has no effect on gameplay, it might be implying an increase in power. Black: Enemies are killed more brutally, using the same animations as those of a charged slash.Green/Blue: Med-Kits heal the Drifter faster.Orange: Increases the Roly Poly grenade's recharge speed.White: Makes the Sprite Companion interface with technology faster.Fuchsia: Increases the recharge speed of the Drifter's guns.Blue: Allows the Drifter to resume attacking faster after finishing a combo.Each of them have three pieces between cloak, sword and Sprite Companion, and equipping one gives the full bonus, allowing him to utilize the full effect of three different outfits at a time. Outfits : The Drifter can equip various kinds of outfits.While it is not capable of fighting, it can assist him by showing his enemies' health, highlighting invisible objects and interfacing with technology he runs into, activating it remotely. Sprite Companion: A small, flying machine that accompanies the Drifter.They take a mere moment to use and rapidly heal him to full health, however if he is hit as the healing process is taking place, it will be interrupted. Med-Kits: The Drifter can hold up to five med-kits.It recharges over time and the Drifter can hold two charges for it at a time. Special Grenade/Roly Poly: A high-power grenade.Sword: The Drifter's primary weapon, a sword made out of hard light.Range: Extended melee range, likely hundreds of meters with guns Explored the world and defeated many opponents while fighting off an insatiable disease that was slowly killing him. Capable of fighting even right as he is set on fire. Striking Strength: At least Small Building level, likely Mountain levelĭurability: At least Small Building level, likely Mountain level (Took blows from Judgement) Lifting Strength: Class 10 (Can jump very fast) Speed: Supersonic movement speed, higher with Yellow outfit, Hypersonic in short bursts, Hypersonic+ combat speed (Is this fast compared to bullets) It's also able to show enemy health), Acrobatics (Can quickly and nimbly dash across multiple small platforms and run up walls with small indents), Limited Teleportation (Is able to teleport back to specific beacons he finds), Energy Absorption (Can absorb enemy energy attacks with Bullet Absorb and turn them into energy for his own gun), Minor Weapon Control and Damage Boost (Can change the shape of his sword with Heavy Strike), Limited Telekinesis (With the Blade Caster, which lets him throw his sword and call it back like a boomerang), Limited Non-Physical Interaction (Can hurt Judgement, who is a mass of liquid), Earth Manipulation (With Crystal Shot)Īttack Potency: At least Small Building level (Far superior to enemies who can destroy large blocks of metal), likely Mountain level (Destroyed The Immortal Cell, who did this, and was at the very center of that explosion, and destroyed its avatar, Judgement) Powers and Abilities: Superhuman Physical Characteristics, Attack Reflection (Can deflect projectiles with sword slashes), Weapon Mastery, Forcefield Creation (Dash Shield), Afterimage Creation (Chain Dash), Energy Projection with range weapons, Explosion Manipulation (Roly Poly), Technology Manipulation (Sprite Companion), limited Healing (Healing Packs), Statistics Amplification (Cloaks), Information Analysis (The Sprite Companion can find and highlight invisible platforms. After being inflicted with a mysterious disease, he roams the world in search of a cure. The Drifter is a collector of ancient knowledge and technology.
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